![awp crosshair cs 1.6 playng awp crosshair cs 1.6 playng](https://images.gamebanana.com/img/ss/mods/4fe45bd758de7.jpg)
I write for a number of sites on a freelance basis, provide on-camera analysis at CS:GO tournaments and produce YouTube videos on my channels. I'm Duncan "Thorin" Shields, also known as "The Esports Historian," and I've been involved in esports journalism since 2001.
Awp crosshair cs 1.6 playng pro#
NiP's early dominance on the map scared many top pro teams away from playing it, leading us into the era of it being almost permanently banned, similar to the status nuke has taken on now among the top teams. Even with the outside bomb spot moved closer to the Terrorist mid, the map was still heavily biased to the CT side. The old Train suffered from the differences between 1.6 and CS:GO, as it did not allow players to move under trains, a key component in 1.6 to allow Terrorists to hold onto sites after planting and not be easily found. With the advice of some pro-gamers apparently having been taken on board, hopes are high that the map can bring a new dynamic to the map pool in the pro scene.
![awp crosshair cs 1.6 playng awp crosshair cs 1.6 playng](https://img.dsncdn.net/full/01h/a1y/x34.jpg)
The new train has been reworked and it has been promised to be easier to secure bombsite takes with, particularly at the outside site.
![awp crosshair cs 1.6 playng awp crosshair cs 1.6 playng](https://gumlet.assettype.com/afkgaming%2F2022-04%2F722d547f-7b50-4f02-956d-a6c617a4cf5b%2FCover_Image___CSGO_Player_Finds_Unique_Triple_Boost_On_Overpass_To_Peek_B_Site.jpg)
In the early days of CS:GO, as in 1.6, this was a core part of the map pool, but was reduced due to both being considered tremendously CT-sided and rarely being picked to be played in competitive games. Train has, as previously promised, been added to the Active Duty group. The introduction of increased tagging, based on weapon, looks to help balance that out and reward those who land shots on their opponent, hopefully allowing spots such as the pit in long A on Dust2 to be more easily covered when one does not immediately get the kill. Running and gunningĪ regular complaint from professionals is that the movement speed and lack of tagging has allowed too much mobility from Terrorists, who seemingly fly around corners and overwhelm opponents who have even hit them on the way. Many pros have already begun practicing their M4A4, as that $100 and 10 more bullets is suddenly looking vastly more cost-efficient. The price of the M4A1-Silencer was increased by $100 to $3,200 to "align the weapon’s price with its utility," Quite a bizarre statement, really, in light of the fact its lower clip size of 20 bullets, in comparison to the M4A4's 30, already balanced the weapon heavily against its unsilenced counterpart. The magazine size has also been reduced to 24, since it could essentially be spammed with impunity in its previous, 32-shot capacity.
Awp crosshair cs 1.6 playng full#
The changes see the damage of the weapon fall-off, hopefully preventing some of those long, random headshot kills onto enemies with full weapons, and rewarding the ability to close the distance. Yes, we saw more T side rounds won, but it came at the price of the integrity of how the CT side should conceptually be able to be played. The Tec-9 betrayed that balance and thus threw off the whole standard dynamic of CS:GO. Typically, weapons should be balanced in CS around making their accuracy related closely to how much you have to stand still to achieve such accuracy. Teams like FNATIC and EnVyUs were already the best in the CZ era and adapted to become even more frightening with the Tec-9. The pistol was so powerful that it made sense to buy it on every single save round as Terrorist at the pro level, such was the likelihood of being able to get a kill and then parlay that into picking up a weapon. To say the Tec-9 was overpowered previously would be a vast understatement.